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21
Bugs and Suggestions / Re: An error in LUA
« Last post by Stephov on March 17, 2019, 03:13:58 pm »
I've sent you PM
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Это легко сделать без скрипта. Бьешь ноликами, и выставляешь "Aftet 1 losses in a row, change bet to (твоя ставка)"
23
Bugs and Suggestions / Re: An error in LUA
« Last post by Seuntjie on March 16, 2019, 11:53:21 pm »
Can you provide your script or isolate the part of your script that is causing this error and provide that?
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Bugs and Suggestions / An error in LUA
« Last post by Stephov on March 16, 2019, 06:01:52 pm »
Hello!
I'm receiving the following error when my script is running.

I've found in debug mode that it happens on this row: Lua["balance"] = PreviousBalance;

And the following I've found in the DumpLog:
An error has occurred parsing the lua script., stopping
Index was outside the bounds of the array.
   at SharpLua.Lua.CallInfo.get_Item(Int32 offset)
   at SharpLua.Lua.CallInfo.inc(CallInfo& value)
   at SharpLua.Lua.traversestack(GlobalState g, LuaState l)
   at SharpLua.Lua.propagatemark(GlobalState g)
   at SharpLua.Lua.singlestep(LuaState L)
   at SharpLua.Lua.luaC_step(LuaState L)
   at SharpLua.Lua.luaC_checkGC(LuaState L)
   at SharpLua.Lua.lua_pushlstring(LuaState L, CharPtr s, UInt32 len)
   at SharpLua.Lua.lua_pushstring(LuaState L, CharPtr s)
   at SharpLua.Lua.luaB_tostring(LuaState L)
   at SharpLua.Lua.luaD_precall(LuaState L, lua_TValue func, Int32 nresults)
   at SharpLua.Lua.luaV_execute(LuaState L, Int32 nexeccalls)
   at SharpLua.Lua.luaD_call(LuaState L, lua_TValue func, Int32 nResults)
   at SharpLua.Lua.f_call(LuaState L, Object ud)
   at SharpLua.Lua.luaD_rawrunprotected(LuaState L, Pfunc f, Object ud)
   at SharpLua.Lua.luaD_pcall(LuaState L, Pfunc func, Object u, Int32 old_top, Int32 ef)
   at SharpLua.Lua.lua_pcall(LuaState L, Int32 nargs, Int32 nresults, Int32 errfunc)
   at SharpLua.LuaDLL.lua_pcall(LuaState luaState, Int32 nArgs, Int32 nResults, Int32 errfunc)
   at SharpLua.LuaInterface.DoString(String chunk, String chunkName)
   at SharpLua.LuaInterface.DoString(String chunk)
   at SharpLua.LuaRuntime.Run(String luaCode)
   at DiceBot.cDiceBot.parseScript(Bet bet) in D:\...
25
Bugs and Suggestions / Re: Bitvest login broken
« Last post by Seuntjie on March 15, 2019, 09:24:44 am »
Some information from Zodiac:

Quote
The captcha is only triggered after multiple login attempts from an IP in a short period of time. A successful captcha solve will allow you a few more login attempts before the next captcha is shown.

A workaround right now would be to go to the site with a normal browser and login / solve a captcha once, then go back to dicebot. I will look into offering a way for users to temporarily disable captchas on their accounts in the near future.

There are exceptions where all logins always require a captcha....

the site wide captchas are usually temporary and is removed after a few hours or days at worst.
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Bugs and Suggestions / Re: Bitvest login broken
« Last post by PMG on March 15, 2019, 08:01:16 am »
I succeed to connect this morning
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Bugs and Suggestions / Re: Bitvest login broken
« Last post by PMG on March 14, 2019, 10:09:21 pm »
okay no problem 👍
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Bugs and Suggestions / Re: Bitvest login broken
« Last post by Seuntjie on March 14, 2019, 09:42:49 pm »
This isn't something I can just fix, it will likely require work on both sides to resolve the issue. Definitely something I'll look into fixing, but I cannot give an ETA as to when it'll be done.
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Bugs and Suggestions / Re: Bitvest login broken
« Last post by PMG on March 14, 2019, 09:40:58 pm »
same thing for me. I can not connect
30
Bugs and Suggestions / Bitvest login broken
« Last post by bobwood on March 14, 2019, 07:56:08 pm »
Bitvest have added a capcha and now the dicebot cant login. Please fix Seuntjie.
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