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General Discussion / Re: Is there a perfect dicebot script?
« Last post by Mydaw on January 09, 2022, 05:56:42 pm »
General Discussion / Proposal
« Last post by Mydaw on January 09, 2022, 05:56:00 pm »
Yolodice has been suspended.
Here is the post from their twitter.
you should remove it from list of supported sites.
Bugs and Suggestions / Re: Bot gets slower after a big amount of bets
« Last post by Mydaw on January 09, 2022, 05:38:39 pm »
Finally, someone wrote about this. Thank you CONZ.
DiceBot General Discussion / Seuntjie COME BACK!
« Last post by COBIDEK282 on December 20, 2021, 05:24:43 am »

Sir Seuntjie,
     Why did you closed chat in discord for everyone? Why are you not responding to forum posts? Why you did not update DiceBot or Doormat versions?
Bugs and Suggestions / [BOT v3.4.15] Memory leak from running Script
« Last post by bot5000 on October 29, 2021, 06:51:52 am »
Not sure whats wrong, but there is a script im running and the bot has a memory leak within 10-30 minutes of run, not sure why. Im on latest version of windows 10.
Bugs and Suggestions / Login problem on DuckDice (with Bitcoin)
« Last post by JustC on October 17, 2021, 09:38:57 am »

I can't login to DuckDice when using Bitcoin. DiceBot just stops completely for 2 minutes and then shows an error window without something in the status bar. However, login works perfectly fine with all the other currencies. Is this just a temporary problem or can it be fixed somehow?

Programmer Mode / resetsats
« Last post by undiva on October 08, 2021, 06:56:31 pm »
resetsats () which items does it reset?
in addition to profit, as explained in another post
Programmer Mode / Re: Need a simple solution
« Last post by GodAscorbin on September 22, 2021, 01:25:08 pm »
i would add a variable that counts the wins.
and then reset when it reaches 200, and set to 0 again.
like this:

chance  = 90
bethigh = true
basebet = balance/25000
nextbet = basebet
wincount = 0

function dobet()
    if (win) then
        wincount = wincount +1
       if wincount > 199 then
        wincount = 0

        print("This is fun")
        chance  = 90
        nextbet = balance/25000

        print("Okay. We need more wins")
        chance  = 85
        nextbet = previousbet * 7

i just watched the "script" and even if you change the chance often its pretty risky.
you would have the same results if you just play with 33 % chance and increase the nextbet by 60 %

a failstreak of 22/23 is even low for that - usually i take the formula (100/chance)*12  this is usually a safe amount of fails that you have to survive if you expect to run this script in the long run.

i just simulated your strategy in my self written dice simulation - it failed in every case after:

10.300 bets
21.399 bets
48.900 bets

this shows you wont survive an hour :<<

if you have a strategy and need help with coding - no problem, i can help you.
but this is a plain martingale, even a risky one  ;-)

(just for comparing - i use a lot of difficult strategys with mostly 600+ lines of lua script)
I ran losing streak scenarios and with around 550 doge coins you can withstand around a 22-23 long losing streak.   I was hoping that changing the % of chance when you lose to a higher % would help mitigate some of the longer streaks.  Without the streaks busting the fun, I was making pretty good money with this sucker cranking out little nibbles, then gaining larger nuggets with cleaning up loses via progression.  I would trade some of the made up loses to stay in the game.  :)

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